Quantcast
Browsing all 17 articles
Browse latest View live

Answer by DangerousBeans

I figured out how to manipulate examplelist's elements. You have to use either the.RemoveRange(); function or the.AddRange(); function. Thanks for the help everyone.

View Article


Answer by DangerousBeans

I figured out how to make the horizontal scrollbar show up. You have to put in two booleans in the beginscrollview. One bool is for the horizontal scrollbar and the other is for the vertical scrollbar.

View Article


Answer by DangerousBeans

I figured it out.I didn't set the box as trigger.

View Article

Answer by DangerousBeans

I figured it out the scripts aren't on the same gameobject.

View Article

Answer by DangerousBeans

I think I figured it out. I was using an imported object with the script and I think it had some strange properties.

View Article


Answer by DangerousBeans

I figured it out. I switched transform.position to gameobject.transform.position since I'm using this with Unity's default FPS character controller I want it to be relevant to that gameobject.

View Article

Answer by DangerousBeans

This maybe a longshot but try Clicking on your model in Unity in the project panel and see if any of your axes are off in the inspector . Then correct them in blender by setting the model's position to...

View Article

Answer by DangerousBeans

I found a way to make it work. You just change the SetQualityLevel's integer to overallQualityInt. int overallQualityInt = GUILayout.HorizontalSlider(overallQualityInt, 0, 4,GUILayout.Width(150),...

View Article


Answer by DangerousBeans

I figured it out I was calling Void OnGUI from another script and it cancelled out the other(in this case my GO script).

View Article


Answer by DangerousBeans

I found out that I didn't implement the navigation script. Problem solved.

View Article

Answer by Ochreous

I figured out how to manipulate examplelist's elements. You have to use either the.RemoveRange(); function or the.AddRange(); function. Thanks for the help everyone.

View Article

Answer by Ochreous

I figured out how to make the horizontal scrollbar show up. You have to put in two booleans in the beginscrollview. One bool is for the horizontal scrollbar and the other is for the vertical scrollbar.

View Article

Answer by Ochreous

I figured it out. I switched transform.position to gameobject.transform.position since I'm using this with Unity's default FPS character controller I want it to be relevant to that gameobject.

View Article


Answer by Ochreous

This maybe a longshot but try Clicking on your model in Unity in the project panel and see if any of your axes are off in the inspector . Then correct them in blender by setting the model's position to...

View Article

Answer by Ochreous

I found a way to make it work. You just change the SetQualityLevel's integer to overallQualityInt. int overallQualityInt = GUILayout.HorizontalSlider(overallQualityInt, 0, 4,GUILayout.Width(150),...

View Article


Answer by Ochreous

I figured it out I was calling Void OnGUI from another script and it cancelled out the other(in this case my GO script).

View Article

Answer by Ochreous

I found out that I didn't implement the navigation script. Problem solved.

View Article

Browsing all 17 articles
Browse latest View live